Class AssetAnimation.Bone

A bone in the animation, storing everything it needs

Inherits from

  • Object (base class)

Constructors

Name Description
this

Fields

Name Type Description
boneNumber int
children AssetAnimation.Bone[]
name string
nodeOffset gl3n.linalg.Matrix!(float,4,4)
offset gl3n.linalg.Matrix!(float,4,4)
this AssetAnimation

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