Function AssetAnimation.assignAnimationData
Access the animation
channels to find a match with the bone, then store its animation
data
Prototype
void assignAnimationData( const(derelict.assimp3. types. aiAnimation*) animation, string boneName, AssetAnimation. BonePose poseToAssign );
Parameters
Name | Description |
---|---|
animation | Assimp animation /poses object |
boneToAssign | Bone to assign the animation keys/poses |