Function AssetAnimation.assignAnimationData

Access the animation channels to find a match with the bone, then store its animation data

Prototype

void assignAnimationData(
  const(derelict.assimp3.types.aiAnimation*) animation,
  string boneName,
  AssetAnimation.BonePose poseToAssign
);

Parameters

NameDescription
animation Assimp animation/poses object
boneToAssign Bone to assign the animation keys/poses

Authors

Copyright

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