Function AssetAnimation.makeBonesFromHierarchy
Recurse the node hierarchy, parsing it into a usable bone hierarchy
Prototype
AssetAnimation.Bone makeBonesFromHierarchy( const(derelict. assimp3. types. aiMesh*) mesh, const(derelict. assimp3. types. aiNode*) currNode );
Parameters
Name | Description |
---|---|
animation | Assimp animation/poses object |
mesh | Assimp mesh /bone object |
currNode | The current node checking in the hierarchy |
Returns
The bone based off of the currNode
data