Function AssetAnimation.this
Create the assetanimation, parsing all of the animation data
Prototype
this( const(derelict.assimp3. types. aiAnimation**) animations, int numAnimations, const(derelict. assimp3. types. aiMesh*) mesh, const(derelict. assimp3. types. aiNode*) nodeHierarchy );
Parameters
Name | Description |
---|---|
animations | List of assimp animation/poses object |
numAnimations | Number of |
mesh | Assimp mesh /bone object |
nodeHierarchy | Hierarchy of bones/filler nodes used for the animation |