Class Texture

TODO

Inherits from

Constructors

Name Description
this TODO
this TODO

Fields

Name Type Description
owner GameObject The GameObject that owns this component.
yaml dyaml.node.Node The node that defined the component.
_glID uint
_height uint
_width uint

Properties

Name Type Description
glID [get] uint
height [get] uint
width [get] uint
isUsed [get] bool
resource [get] Resource
glID [set] uint
height [set] uint
width [set] uint

Methods

Name Description
refresh Refresh the asset.
shutdown TODO
draw Called on the draw cycle.
initialize The function called on initialization of the object.
update Called on the update cycle.
updateBuffer TODO

Authors

Copyright

License